Apple plans to combine macOS and iOS apps. When Microsoft started to implement its universal applications idea, a lot of people were quickly on board with it, but Apple disagreed, stating that the separation between computers and mobile device enables developers to build better apps for their specific platform. Apple’s Catalyst apps were designed to help bridge software between its macOS and iOS platforms, and now the company is taking things a step further by enabling universal purchases between the. Until Apple rolls out more iOS apps for macOS, the second best thing you can do is simulate them. IPadian is the most popular software for doing this. It’s a great simulator that lets you run very close approximations of iOS apps and games on a Mac. The untrained eye might not even notice the difference, as the apps are so well-simulated.
The Universal App Quick Start Program includes all the tools, resources, and support you need to build next-generation Universal apps, optimize apps built with Mac Catalyst, and test iPhone and iPad apps on an Apple Silicon Mac.
![Macos ios universal apps windows 10 Macos ios universal apps windows 10](/uploads/1/3/4/1/134199968/986278678.jpg)
What’s included in the program.
With exclusive access to a Mac Developer Transition Kit with Apple Silicon, a comprehensive set of resources, and one-on-one technical support, you’ll have everything you need to get your Universal apps ready before Apple Silicon Macs become available to customers.
Beta Software and Tools
Gain full access to the beta software and tools required to develop Universal apps for Apple Silicon Macs, including beta versions of Xcode and macOS.
Developer Transition Kit (DTK)
Get exclusive access to a Mac Developer Transition Kit with Apple Silicon for developing and testing your Universal apps.
Developer Labs
Learn how to take your apps to the next level with technical insights, best practices, and code-level guidance directly from Apple experts.
Private Forums
Ask questions and connect with Apple engineers and other members of the Universal App Quick Start Program.
Technical Support
![Macos Ios Universal Apps Macos Ios Universal Apps](/uploads/1/3/4/1/134199968/978267445.jpg)
Request code-level support from technical support engineers who can help troubleshoot your code. Three technical support incidents are included.
Development Resources
View videos and documentation, including API reference and articles, on developing and testing Universal apps.
Now accepting applications.
Submit a brief application for an opportunity to join the program. Selected developers will receive a link to order the Universal App Quick Start Program from the online Apple Store. Priority will be given to applicants with an existing macOS application, as availability is limited.
Apply now500 USD
To be eligible to apply, you must be an Account Holder of the Apple Developer Program and located in one of the following countries or regions:
- Australia
- Austria
- Belgium
- Canada
- China mainland
- Czech Republic
- Denmark
- Finland
- France
- Germany
- Hong Kong
- Hungary
- Ireland
- Italy
- Japan
- Luxembourg
- Mexico
- Netherlands
- New Zealand
- Norway
- Poland
- Portugal
- Puerto Rico
- Russia
- Singapore
- South Korea
- Spain
- Sweden
- Switzerland
- Taiwan
- United Kingdom
- United States
As part of the program, you’ll have limited access to a Developer Transition Kit (DTK), which will be shipped to you, for developing and testing your Universal apps. The DTK is owned by Apple and must be returned.
For full details, see the Universal App Quick Start Program terms and conditions.
Citing people familiar with the matter, a Bloomberg report claims an internal Apple project seeks to make it possible for app developers to publish apps that work on both mobile iOS devices and Mac computers.
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Currently, separate apps must be developed for iOS and macOS, and, with a smaller install base, the Mac App Store is not as robust as that of the iPhone. How to access apps startup on mac. But the new project, reportedly code-named 'Marzipan' internally, would allow for designing and developing apps that could be used with either a touchscreen or a mouse (or trackpad) and published to both platforms.
Depending on how Apple approaches this project, it could reduce workload on developers who want their software to be usable across the Apple ecosystem while bolstering the Mac App Store with a larger library of apps.
The report does not get into details about how exactly this would work. Critically, Macs run on a different architecture than iOS devices. That said, rumors that Macs will move away from Intel to ARM processors have been persistent for years, in contrast to Apple's previous claims that merging the iOS and Mac platforms is not something worth pursuing. (Apple has changed its mind many times before, though.)
Advertisement There are existing software development tools that allow compiling executables for multiple platforms from the same project. Emulation is also a possible solution, but it would be sub-optimal, to say the least. In a way, running iOS apps with a mouse-based interface is already done in the Simulator tool in Apple's Xcode software for developers.
Apple could potentially draw on its approach to tvOS and iOS apps for inspiration. The Apple TV runs on the same basic architecture as iOS devices, but even then, there is not a single binary for both. Apple simply allows universal purchases that bundle the distinct apps together. Separate binaries are an obvious must when supporting both iPhones and Macs, so a similar approach is likely.
Macos Ios Universal Apps App
If Marzipan does come to fruition, Apple would not be the first to do something like this. Google allows publishing of apps to both Android mobile devices and the desktop Chrome OS in its Play store. Microsoft introduced Universal Windows Platform in Windows 10, allowing development of apps that run across a wide range of Microsoft platforms like desktop Windows, the Xbox One, and Windows 10 Mobile.